Pursuit Force's high-risk stunts and brilliant production values are complemented nicely by a gameplay style and structure that feels well-suited for the PSP system.
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(indexed the 26/02/2008)
When I first heard the concept of Pursuit Force, I thought there was no way in hell the designers could pull it off. A game i
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(indexed the 14/03/2008)
If Pursuit Force were nothing but racing, shooting, and jumping between cars, you could easily add a point or two to this sco
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(indexed the 14/03/2008)
I first played this game on a 13-hour flight where the featured entertainment was I, Robot--and I got bored and put it away.
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(indexed the 14/03/2008)