One of Criterion's biggest priorities when making Burnout Revenge
was to speed up the process of getting online. "Our online
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(indexed the 16/03/2008)
Normally, when you walk by the OPM offices in the last days before we send the magazine to the printer, a frantic quiet hangs
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(indexed the 16/03/2008)
As we noted in last week's updated preview of the game, "Though it was difficult to gauge which game got the most attention a
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(indexed the 16/03/2008)
You'd think that having created one of the best arcade-style racing games ever would be reason enough for any developer to ta
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(indexed the 16/03/2008)