LittleBigPlanet

LittleBigPlanet

Genre : Action

Little Big Planet is a puzzle platform and world creation video game currently under development by Media Molecule, due to be released in late 2008 exclusively for the PlayStation 3. This will feature single-player, multiplayer and online multiplayer modes.

Little Big Planet will combine adventure with a huge social community; in other words it will allow you to play, create and also share your gaming.

In this game you will control small characters (nicknamed Sackboy or Sackgirl, owing to their material appearance) in handcrafted landscape. These characters have the ability to jump, move and grab objects run and fly to overcome numerous puzzles.

Thanks to this you can shape and develop the highly manipulable environment to build custom spaces either individually, collaboratively, and, or competitively.

The levels are all unique and fun and they are focused on co-operative, physics-based gameplay, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The game will also allow opportunities for players to acquire new skills and tools.

There are obstacles to explore, bits and pieces to collect and puzzles to solve, requiring a combination of brains and collaborative teamwork.

A scoring system is in place, in the form of a time trial with a start and end gate and you collect world items such as sponge. Scoring is based on both time and execution of the level.

LittleBigPlanet has also integrated content-creation tools. There is no special mode to go into to reach them and, as such, they are accessible to you at all times.

These tools enable you to dynamically place, edit, morph, rotate and interact with objects within the game world. Dynamically reacting physical objects such as springs, ropes, levers, cloth and motors have been seen so far.

You may place an unlimited number of stickers onto the objects in their stage. From here, levels can be uploaded onto worldwide servers where other players can download them by browsing world ladders of popular maps.

When levels are created they can also have a prize added to them that other players will get when they complete the level.

Once they get the object they may use it in their own levels but may not set it as a prize for their levels. So when another player plays that player s level they will see this item and ask that player where they got it.

That player will then direct them to the original player s level and thus a level gains popularity through interesting prizes for the completion of the level.

In addition, the player s individual Sackboy character may be highly customized to suit the player.


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