Civilization II is a turn-based strategy computer game developed and published by MicroProse, released in 1996 for PlayStation, Windows and Mac. This is a single-player game.
It is the second game of the Civilizationseries. It offers improved graphics and storyline. It was extremely well-received by critics and even placed in the 100 greatest video games of all time. It has a huge fan community that provides to this game an unending stream of mods and scenarios.
Civilization II has a long lifespan and even years after it was launched it is still a famous game that inspired many later games such as the Call to powerseries and Sid Meier s Alpha Centauri.
It has a so great importance that it had three expansions packs which added more features to the original game and even a multiplayer mode. In the first expansion packs 20 scenarios have been added, then in the second 19 and a multiplayer mode for the third one.
This is quite a difficult game but if you enjoyed Civilization I you will have little difficulty to start playing.
Civilization s II offers the same type of game than Civilization I. It begins in 4000 BC, and your mission consists in attempting to expand and develop your empire through the ages until modern and near-future times.
You have to improve the living conditions of your population and make sure that the citizens are happy and satisfied; this contributes to increase your performance and your score. Time of peace can also increase your score so you should avoid leading war too often.
The game ends approximately in 2020 and you can be victorious by conquering every other civilization on the planet, or build spaceships and reach a Earth-like planet in Alpha Centauri star system.
Among the new elements available we can notice that there are much more races available such as Sioux, Chinese, Carthaginians, and you can also customize the options and you can create any personal favorites the designers may have not imagined.
Many other elements improved the gameplay and make it even more interesting and captivating. For example the cultural variations are now represented onscreen by four different city growth patterns.
The number of new combats available is unbelievable and offers nearly limitless possibilities, as you can now use marines (attacks from the sea), cruise missiles, paratroopers, and even religious fanatics.
In Civilization I the battlegrounds can be considered as chaotic, so now the new game provides a new warfare system that gives units a score in both firepower and hit point for more realistic combat results.
All these improvements and new techniques contribute to turn Civilization into a masterpiece, making its gameplay even more enjoyable.
The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.
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