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Ps2
Developper : EA Sports
| Editor : Electronic Arts
Genre :sport Rank :85%
(by 4 magazines)
Anyone who experienced last year's version of EA Sports' Fight Night knows that while the game wasn't perfect, it was very addictive. That reality puts EA Sports in the enviable position of being able to take a game with an universally loved control scheme, and simply work out some of the niggling little bugs for the annual update.
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When I play Fight Night, I'm a bad, bad man. My opponents stagger out of the ring so battered, bruised, and bloody that I actually feel kind of guilty. The facial damage here is unmatched; you'll cause cosmetic devastation with greater ease thanks to swifter ring movement and the all-powerful, all-new haymaker punches that can send even a stone-chinned pugilist's mouthpiece flying through the air. Sure, the career mode is a bit lean, but at least I can replay the 16-bit classic Super Punch-Out!! in the Cube version.
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"You know what the problem is with boxing right now?" wonders Kudo Tsunoda, producer of last year's Fight Night 2004. "The best fighters don't fight the best fighters anymore. You have these fights between the champion and some guy nobody's ever heard of, and where's the fun in that?" His team's product did far more than let you stage Ali/Marciano to your heart's content, thoughit was a new chapter in boxing sims, a game that rewarded players for honest-to-God boxing instead of bashing the buttons until someone fell down.
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"You know what the problem is with boxing right now?" wonders Kudo Tsunoda, producer of last year's Fight Night 2004. "The best fighters don't fight the best fighters anymore. You have these fights between the champion and some guy nobody's ever heard of, and where's the fun in that?" His team's product did far more than let you stage Ali/Marciano to your heart's content, thoughit was a new chapter in boxing sims, a game that rewarded players for honest-to-God boxing instead of bashing the buttons until someone fell down.
Read this preview