The Elder Scrolls III: Bloodmoon is a first-person role-playing game developed and published by Bethesda Softworks and released in 2002 for Windows. This is a single-player game.
This game is the second expansion pack for The Elder Scrolls III Morrowind and both belongs to the Elder Scrolls Legendsseries. This game generally received positive reviews from the gaming press; it was praised for its excellent gameplay, beautiful visuals and graphics (more realistic) and the innovative new elements featured within the game.
Tribunal takes place in the same fantasy universe as its predecessors, in the empire of Tamriel. Bloodmoon adds a large new island, a cold northern territory named Solstheim, on this island a mining colony is trying to survive, as it is threatened by an ancient evil force.
In Bloodmoon you will have to face new enemies; it also features a new joinable guild the east Empire Company, and you will also have the possibility to become a werewolf.
You start to play by working for the Imperial Fort Frostmoth on the island. Unfortunately the fort is attacked by werewolves and you must travel to the Nord Village of the Skaal at the North of the Island.
Once there you must perform several rituals to be accepted into the village. You are told the Bloodmoon Prophecy, a ritualistic hunt led by the Daedra Lord Hircine.
The Daedric Prince takes the four greatest champions on Solstheim and he tells them that they must fight until only one is still living; if you survive, you must fight one of Hircine s aspects (that can be strength (a bear), speed (a wolf), or guile (where Hircine fights you in his own form). If you win you must then escape from the crumbling glacier, thereby completing the main quest.
So you must make a choice protect the empire s colony, re-build the mining facility and destroy the werewolves or join them and hunt with them for blood, and destroy everything.