Castlevania: Curse of Darkness is an action / adventure video game developed and published by Konami, released on November 1rst 2005 on Playstation 2. This is the second 3D episode created by Koji Igarashi. There are Ayami Kojima famous illustrator of the series at the charac-design, and Michiru Yamane at the composition of the soundtrack.
This episode takes place in 1479, 3 years after Dracula was defeated by Trevor Belmont. The hero of this episode Hector is a former Devil Forgemaster employed by Dracula. He betrayed Dracula 3 years ago, and decided to live among humans after the fall of the vampire lord. But one day his fiancée Rosaly was accused of witchcraft and burned at the stake. When he learned that his former Devil Forgemaster comrade Isaac was responsible for the death of Rosaly, Hector left for the ruins of Dracula's Castle, in order to take revenge on Isaac.
Not being a member of the Belmont family, Hector does not use the legendary Vampire Killer whip. Like Alucard in Symphony of the Night and Soma Cruz in Aria of Sorrow, Hector can use many different weapons such as swords, spears, axes, or even firearms. As Devil Forgemaster, Hector may be helped by innocent devils. Along his progression in the game the player may create new innocent devils having their own characteristics. For example fairy innocent devils are harmless but can open sealed boxes and use healing spells. Battle type innocent devils have a great attack power, while magician type innocent devils have powerful magic spells and can stop time. We have to choose what kind of demons will be most useful according the situations in order to make progress in the game.
Not really revolutionary compared to the first 3D Castlevania Lament of Innocence, Castlevania: Curse of Darkness, however, offers an interesting adventure, thanks to the ingenious system of innocent devil.
Despite a solid combat system and a decent presentation, this latest Castlevania is cursed with extremely monotonous levels that prevent it from being an engaging action adventure game.
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If you're a Castlevania fan, you're probably already aware of a curse that's been plaguing the series since it first made the jump into three dimensions back on the Nintendo 64. The curse is that there hasn't been a single great 3D Castlevania game, and sadly,
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The Castlevania series has had a rough transition into 3D, suffering two underwhelming N64 games and a doomed Dreamcast adventure before the arrival of
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