Red Ninja is a video game from the hack n slash genre. It was released in 2005 for X-box and PlayStation 2 platforms. It was developed by the Tranji Studios in collaboration with the Japanese feature-film writer Shinsuke Sato.
It was then published by Vivendi Universal Games.
The story: Kurenai, the heroine, and his father are attacked by the Black Lizard Clan. Seriously wounded the young miraculously survives but his father is dead.
She is adopted into a clan of ninja where she learned their rules, their code of honor, and their very efficient training. That?s why decide to take her revenge on her father s murderers and destroy the Black Lizard Clan.
In her adventures she would be helped by some ninjas: master Chiyome, her mentor, Akemi (her friend) and Zenzo, the leader of the ninjas.
The game employs a third-person perspective with a limited rotable camera. You can jump, run or walk.
Areas can be navigated by looking at sonar circles in the corner. A green circle means that you succeeded in your infiltration, while yellow, orange and red indicates that you have to be careful as the area is not safe.
You will have to be cautious and careful to find some of the elements necessary, such as potions, elixirs or amulets. These will restore Kurenai s health or avoid her to die.
A hot ninja in a thong killing bad guys with a merciless rain of blows and a razor-sharp wire--sign us up! But Red Ninja is a letdown. You must destroy plans for the first automatic gun (which would destroy the ninja industry) while frolicking around in half an outfit--think Skinimax's version of The Last Samurai, but with even more budget camera work. Walk too close to a wall and the camera will clip through it, giving you a primo view of the wall itself but nothing else, and yet the camera always sneaks in a thong shot every time your ninja crouches. I can forgive a surprising amount of gratuitous ass shots, but I couldn't ignore the camera problems with the second boss battle--wrestling with your viewpoint while leaping from branch to branch up a tree is the opposite of fun.
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After a good ten years or so in the doldrums, there is something of a resurgence of ninja-themed games in the market today. Tranji, the developer of the upcoming stealth/fighter Red Ninja, hopes to distinguish their particular ninja game from the rest -- and so far, they seem to have succeeded.
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